/*  ----------------------------------------------------------------------------
 *  Arello Mobile
 *  Fast 3d Engine
 *  ----------------------------------------------------------------------------
 * Except where otherwise noted, this work is licensed under
 * http://creativecommons.org/licenses/by/3.0
 */

#ifndef __INPUT_HARD_FORCEEFFECT_H__
#define __INPUT_HARD_FORCEEFFECT_H__

namespace liba
{
namespace input
{
namespace hard
{

class ForceEffect
{
public:    
	virtual ~ForceEffect()
	{}
    virtual bool play()=0;
    virtual bool stop()=0;
	virtual bool is_playing()=0;
};

} // namespace hard
} // namespace input
} // namespace liba
using namespace liba;

#endif //__INPUT_HARD_FORCEEFFECT_H__